Role: Sole Programmer
Duration: 1 week
This is the first game that I built. The goal of the game is to collect coins while avoiding the castle's guards.
I learned about a lot of features of the Unity framework. I learned about and used coroutines, pathfinding using NavMeshAgents and Collisions and Triggers.
The most challenging part of this project was defining the behavior of the Non Player Characters (Guards). I used the NavMeshAgent for the guard patrolling mechanic.